Kadenze Real-Time Audio Signal Processing in Faust Session 1-5 [TUTORiAL]

图片[1]-Kadenze Real-Time Audio Signal Processing in Faust Session 1-5 [TUTORiAL] | 音色插件资源网-音色插件资源网

奇妙 2021年2月27日| 4.22 GB

Faust编程语言提供了一种通用的方法来实现信号处理算法,以进行声音合成和专业音频应用的处理。凭借其体系结构系统,浮士德(Faust)可用于生成各种现成的元素,例如音频插件(例如VST,AU等),其他计算机音乐环境(例如ChucK, Max / MSP,PD,CSOUND,SuperCollider等),独立应用程序,移动应用程序,Web应用程序等。此外,它还是使DSP引擎可嵌入大型项目的绝佳工具。

本课程提供了对Faust编程语言的深入概述,包括函数式编程的基础知识。学生将从头开始实现各种音频效果和合成器,并学习如何将它们变成各种“成品”音频产品。它还强调使用Faust来创建可在现有项目中使用的DSP引擎。

各种编程作业将帮助学生巩固对语言的理解。他们还将使他们有机会创造性地使用Faust来实施专业级音频应用程序。

第一场:浮士德概述和语言基础(2021年3月3日)
该会议概述了浮士德生态系统及其各种功能。提供了用于制作音频插件,移动和Web应用程序以及PureData和Max / MSP外部组件的简单高级编程示例。它还开始对浮士德语进行详细的调查,这将在第2节中继续进行。

第2节:使用浮士德编程(2021年3月10日)
本讲座扩展了对浮士德语的回顾。它的目标是通过一系列示例来详细描述浮士德的语义。特别是,学生将学习如何在《浮士德》中编写任何可视框图,并表达相应的数学语义。在本课结束之前,学生应该了解该语言的所有语法元素,并对它们有基本的了解。他们将从头开始实现各种简单的声音合成器和效果。

第3节:声音合成和处理I:振荡器,AM,FM和减法合成(2021年3月17日)
本届会议的目标是从《浮士德》开始实施各种声音合成技术(例如,AM,FM,减法,采样,基本物理建模,粒状)。将非常重视使“成品”(高级用户界面,复音和MIDI兼容性等)准备好转换为以后提供的某些平台。

第四节:声音合成和处理II:滤波器,回声,基本物理建模,采样和颗粒合成(2021年3月24日)
在本次会议中,从《浮士德》开始,实现了各种声音处理技术/音频效果(基本滤波器,环形调制,失真,压缩器,施罗德混响,镶边,移相器,音高移位器等)。关于第4节,将重点强调实施“准备发货”的“成品”。

第5节:部署Faust程序(2021年3月31日)
本讲座提供了对Faust不同目标的调查,并展示了如何使用Faust生成音频插件,音乐手机和Web应用程序,独立应用程序等。它还演示了如何将DSP引擎嵌入到广泛的平台,框架和标准(例如Web,移动,VR等)的其他项目中。

FANTASTiC | 27 February 2021 | 4.22 GB

The Faust programming language provides a generic way to implement signal processing algorithms for sound synthesis and processing towards professional audio applications. Thanks to its architecture system, Faust can be used to generate a wide range of ready-to-use elements such as audio plug-ins (e.g., VST, AU, etc.), externals for other computer music environments (e.g., ChucK, Max/MSP, PD, CSOUND, SuperCollider, etc.), standalone applications, mobile apps, web apps, etc. Additionally, it is a great tool to make DSP engines embeddable in larger projects.

This course provides an in-depth overview to the Faust programming language including fundamentals of functional programming. Students will implement a wide range of audio effects and synthesizers from scratch and learn how to turn them into various “finished” audio products. It also emphasizes the use of Faust to create DSP engines usable in existing projects.

The various programming assignments will help students solidify their understanding of the language. They will also give them the opportunity to use Faust in a creative way to implement professional-grade audio applications.

Session 1: Faust Overview And Language Basics (March 3, 2021)
This session gives an overview of the Faust ecosystem and of its various features. Simple high-level programming examples are provided towards making audio plug-ins, mobile and web apps, and externals for PureData and Max/MSP. It also begins a detailed survey of the Faust language that will be continued in Session 2.

Session 2: Programming With Faust (March 10, 2021)
This lecture extends the review of the Faust language. Its goal is to present a detailed description of Faust’s semantics through a series of examples. In particular students will learn how to code any visual block diagram in Faust, and express the corresponding mathematical semantics. By the end of this lecture, students should be aware of all the syntactical element of the language and have a basic understanding of them. They will have implemented various simple sound synthesizers and effects from scratch.

Session 3: Sound Synthesis And Processing I: Oscillators, AM, FM, And Subtractive Synthesis (March 17, 2021)
The goal of this session is to implement various sound synthesis techniques (e.g., AM, FM, subtractive, sampling, basic physical modeling, granular) from scratch in Faust. A strong emphasis will be given to making “finished products,” (advanced user interfaces, polyphony and MIDI compatibility, etc.) ready to be converted to some of the platforms presented later.

Session 4: Sound Synthesis And Processing II: Filters, Echo, Basic Physical Modeling, Sampling And Granular Synthesis (March 24, 2021)
In this session, various sound processing techniques/audio effects (basic filters, ring modulation, distortion, compressor, Schroeder reverb, flanger, phaser, pitch shifter, etc.) are implemented from scratch in Faust. As for Session 4, a strong emphasis will be given to implementing “finished products” that are “ready to be shipped”.

Session 5: Deploying Faust Programs (March 31, 2021)
This lecture provides a survey of the different Faust targets and shows how audio plug-ins, musical mobile and web apps, standalone applications, etc. can be generated with Faust. It also demonstrates how DSP engines can be embedded in other projects for a wide range of platforms, frameworks, and standards (e.g., web, mobile, VR, etc.).

home page:https://www.kadenze.com/courses/real-time-audio-signal-processing-in-faust/info

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