WiN: 190 MB | MAC: 156 MB | LiNUX: 96 MB
浪涌是数字合成器,对此毫无保留。
如果您过去曾经使用过它,那就像在欢迎一个老朋友回到您的生活中。如果您不熟悉Surge,欢迎参加聚会。进来,水很好。
浪潮又回来了,开源!
由于@Kurasu(Vember Audio的所有者)的慷慨大方,Surge已开源并可以在GitHub上生活。
合成规格
一般
–合成方法:减法杂交
–每个补丁包含两个场景,它们是整个合成引擎的单独实例(效果除外),可用于创建分层或拆分的补丁。
–快速的基于类别的补丁浏览器
–可在多种操作系统,插件格式和体系结构上运行
工厂的声音
– 1725个补丁
– 523波表
振荡器
–每个场景3个振荡器。
– 8种通用振荡器算法:经典,正弦波,波表,窗口,FM2,FM3,S&H噪声和音频输入。
–经典振荡器是带有副振荡器和硬同步的可变形脉冲/锯/双锯振荡器。
– FM2 / FM3振荡器由一个载波,2个或3个调制器和各种选件组成。
–大多数算法(FM2,FM3和音频输入除外)在振荡器级别提供高达16声频的一致。
–振荡器FM和振荡器1-2和2-3之间的环形调制。
–大多数振荡器算法(FM2,FM3和Sine除外)都严格限制了频带,但仍覆盖了整个可听频谱,提供了清晰,有力且干净的声音。
–具有可变频谱的噪声发生器。
过滤块
– 8种不同配置的两个过滤器单元。
–这些配置中有7种提供反馈环路。
–可用的滤波器算法:低通(12和24 dB / oct,每个都有3个变化),低通24 dB / oct(3个变化),梯形低通(6-24 dB / oct),高通(12和24 dB / oct,每个具有3个变化),带通(12和24 dB / oct,每个具有3个变化),陷波(12和24 dB / oct,每个具有2个变化),梳状(4个变化),S&H。
–滤波器可以自我振荡(带有激励),并且对截止频率变化的响应速度非常快。
– Waveshaper(5种形状)。
调制
–共有12个LFO单位,每个声音6个,整个场景6个。
–每个LFO上的DAHDSR包络发生器。
– 7个可变形LFO波形和步进音序器模式。
–当用作步进音序器时,语音LFO允许重新触发信封。
–非常快速和灵活的调制路由。几乎每个连续参数都可以调制!
效果
– 8个效果器,每个场景2个插入,2个发送和2个主效果。
– 13种效果算法:
–均衡器,失真,调节器(均衡器,立体声图像控制和限制器),移频器,旋转扬声器,环形调制器,声码器,合唱,移相器,镶边,延迟,混响1,混响2
Surge is a digital synth and makes no bones about it.
If you have used it in the past, it will be like welcoming an old friend back into your life. If you are new to Surge, welcome to the party. Come on in, the water is fine.
Surge is back and open source!
Thanks to the generosity of @Kurasu (owner of Vember Audio), Surge has been open sourced and lives on GitHub.
SYNTH SPECIFICATIONS
GENERAL
– Synthesis method: Subtractive hybrid
– Each patch contain two scenes which are separate instances of the entire synthesis engine (except effects) that can be used to create layered or split patches.
– Quick category-based patch browser
– Runs on a variety of operating systems, plugin formats, and architectures
FACTORY SOUNDS
– 1725 patches
– 523 wavetables
OSCILLATORS
– 3 oscillators per scene.
– 8 versatile oscillator algorithms: Classic, Sine, Wavetable, Window, FM2, FM3, S&H Noise and Audio Input.
– Classic oscillator is a morphable pulse/saw/dual saw oscillator with a sub-oscillator and hard sync.
– FM2/FM3 oscillators consist of a carrier and 2 or 3 modulators and various options.
– Most algorithms (except FM2, FM3 and Audio input) offer up to 16-voice unison at the oscillator level.
– Oscillator FM and ring modulation between oscillators 1-2 and 2-3.
– Most oscillator algorithms (except FM2, FM3 and Sine) are strictly band-limited, yet still cover the entire audible spectrum, delivering a clear, punchy and clean sound.
– Noise generator with variable spectrum.
FILTER BLOCK
– Two filter units in 8 different configurations.
– Feedback loop available in 7 of those configurations.
– Available filter algorithms: Lowpass (12 and 24 dB/oct, each with 3 variations), Lowpass 24 dB/oct (3 variations), Ladder Lowpass (6-24 dB/oct), Highpass (12 and 24 dB/oct, each with 3 variations), Bandpass (12 and 24 dB/oct, each with 3 variations), Notch (12 and 24 dB/oct, each with 2 variations), Comb (4 variations), S&H.
– Filters can self-oscillate (with excitation) and respond amazingly fast to cutoff frequency changes.
– Waveshaper (5 shapes).
MODULATION
– 12 LFO units available, 6 are per voice and 6 are global for the whole scene.
– DAHDSR envelope generators on every LFO.
– 7 deformable LFO waveforms and step sequencer mode.
– Voice LFOs allow envelope retriggering when used as step sequencer.
– Extremely fast and flexible modulation routing. Almost every continuous parameter can be modulated!
EFFECTS
– 8 effect units arranged as 2 inserts per scene, 2 sends and 2 master effects.
– 13 effect algorithms:
– EQ, Distortion, Conditioner (EQ, stereo image control and limiter), Frequency Shifter, Rotary Speaker, Ring Modulator, Vocoder, Chorus, Phaser, Flanger, Delay, Reverb 1, Reverb 2